![]() I effectively only have two reactors to do this, as the rest are preoccupied: one is disassembling Ω-Pseudoethyne, sending Hydrogen to one of the molecule targets, and the C and Ω to another reactor, which sends the Ω to ANOTHER molecule target, and the C to a fusion reactor, which produces Xe to send to a THIRD molecule target.Īs the second reactor is another molecule target and so has no outputs, the first one has to send everything in the proper proportions, and also assemble H2 to send off to another molecule target. I need to convert Σ-Ethyline and Ethyline into component parts to process into a Σ-Pseudobenzene ring (six carbon in a ring, with four Hydrogen and two Σ on them). I had a sensor under the N spawn, and blue just constantly dumped O's in the garbage until an N showed up, then it'd take the next O down the bonding path with a synced red carrying the N. ![]() :PĪlso worth noting that much like bonders, the sensor switches don't care where the sensor is.įor instance, I had a reactor with way more O coming in at B than N coming at A, and needed to output a double-bonded NO. You guys were too busy feeling all smart and stuff. Also added a link to the announcement about player-created content and what not. This seems worthy of the handy tips spoiler in the OP.Īdded. So if you have the red and the blue waldos dropping the same element but on different squares they will show up in different squares on the next reactor. If the inputs are coming from another reactor you made they will show up where you dropped them. My poor, poor brain doesn't stand a chance. ![]() Suddenly I realize why my inputs seemed to be showing up in random squares.
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